Interactive Fiction Resources
iFiction – Resource with list of playable text adventure classics
- Classics (including Adventure, Dungeon (the original Zork), Eliza, Oregon Trail)
- All the Zorks from Infocom
- Internet Arcade
- Console Living Room
- MS-DOS Games
Twine – open source nonlinear, interactive authoring tool
Inklewriter – hosted nonlinear authoring tool
Phaser – game design framework
Unity – high-level, very challenging game design
Theory and Commentary
Janet H. Murray, Inventing the Medium: Principles of Interaction Design as a Cultural Practice. Cambridge, Mass: MIT Press, 2012.
- Introduction, Chaps. 1-3 (pp. 1-103)
Carrie Heeter, “Interactivity in the Context of Designed Experiences”. Journal of Interactive Advertising, Vol. 1, No. 1., 2000.
Neil C. M. Brown, Timothy S. Barker, and Dennis Del Favero, “Performing Digital Aesthetics: The Framework for a Theory of the Formation of Interactive Narratives,” Leonardo 44, no. 3 (June 2011): 212–19.